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Object Values

Object values : Note,  that OLC will not prompt you for values noted here as ... is locked when created. value 2: The vnum of the key object that opens this container. -1 if it has no key. ...

Page - Mordecai - 07/05/2007 - 02:00 - 0 comments - 0 attachments

Good Style Guide

... multiple positive spell effects and no drawbacks. If an object (armor, weapon or otherwise) has a positive effect, give it some ... the OLC to "auto configure" a mob with standard values. If you do this, the mob will be set up, according to our ... might be to auto configure the mob first, then alter the values you want altered. For one, the number of attacks don't change when auto ...

Page - Mordecai - 04/26/2008 - 18:36 - 0 comments - 0 attachments

Object Flags and Types

Object types : This is a list of all the types an object can be. This is not a bitvector , but a single number ... Wear flags : A bitvector with the following values: 1) TAKE Item can be taken (picked up off the ground). 2) FINGER ...

Page - Mordecai - 07/05/2007 - 02:01 - 0 comments - 0 attachments

Room Flags

... or script assigned to the room or an object in the room. 1) Closeable door - Normal doors that can be opened, ... A bitvector , with the following values: 1) DARK - self explanatory 2) DEATH - ...

Page - Mordecai - 07/06/2007 - 23:48 - 0 comments - 0 attachments

Room Flags

... or script assigned to the room or an object in the room. 1) Closeable door - Normal doors that can be opened, ... A bitvector , with the following values: 1) DARK - self explanatory 2) DEATH - ...

Page - Mordecai - 07/06/2007 - 23:48 - 0 comments - 0 attachments